
SparkSnap
Fast-paced clicker adventure combining action and casual play. Remappable controls tested at multiple input speeds; subtitle sync verified at 1.25x playback.
Introduce the Ludus Vetted mission and showcase our curated, accessibility-first game collection with transparent vetting criteria.
Explore our collectionEach title has been tested by disabled players, audited for accessibility compliance, and documented for transparency. Browse by category or discover what makes each one distinct.

Fast-paced clicker adventure combining action and casual play. Remappable controls tested at multiple input speeds; subtitle sync verified at 1.25x playback.

Racing game with traffic navigation. Customisable difficulty curves and pause-anywhere mechanics ensure control remains with the player throughout sessions.

Hypercasual puzzle experience balancing strategy and relaxation. Turn-based pacing allows unlimited session length; no time pressure or forced progression.

Skill-based hypercasual game rewarding precision and timing. Adjustable gesture sensitivity and visual contrast modes tested with low-vision players.

Puzzle and construction game in three dimensions. Keyboard-first navigation and spatial audio cues support multiple play styles; no timed challenges.

Adventure-driven action racing on two wheels. Fully remappable controls and adjustable camera speed accommodate varied motor control needs.
Below, you'll find what we tested and what we found. Each annotation shows a real accessibility decision that shaped our selection.
Tested with players using single-switch access and eye-tracking. Control mapping persists across sessions. Subtitle synchronisation verified at 1.25x playback speed without drift.
No forced checkpoints or time limits. Players can pause mid-race and resume without penalty. Difficulty adjusts independently of progression, allowing customisation without unlocking gates.
Zero time pressure. Each action waits for player input. Tested with players who need extended thinking time; no speed-based scoring or leaderboards create artificial urgency.
Ludus Vetted exists because most game portals treat accessibility as an afterthought. We start there. Every game in our collection has been tested by disabled players, audited against established standards, and documented transparently. We don't make promises we can't keep. We show our work.
We don't read accessibility statements and call it done. Our disabled testers play every game. They report what works, what doesn't, and what could improve. Their feedback shapes our selection.
WCAG 2.1 Level AA is our floor. We audit keyboard navigation, colour contrast, text sizing, focus management, and pause functionality. When games exceed standards, we note it. When they fall short, we say so.
You'll see exactly why each game is here. Specific accessibility choices. Real test results. No marketing language. No testimonials. Just evidence that we've done the work.
Every game passes four independent audits: play-testing with disabled players, WCAG compliance review, detailed documentation of accessibility features, and continuous improvement cycles. We don't use metrics or algorithms. We use rigorous human judgment.
Our testers include players with motor, visual, auditory and cognitive differences. Each game is played across multiple sessions and feedback is documented in detail. We test real-world scenarios: one-handed play, high-contrast modes, keyboard-only navigation
We apply Web Content Accessibility Guidelines 2.1 Level AA as our baseline, then exceed it where games allow. Audits cover keyboard accessibility, colour contrast, text sizing, focus indicators, and pause/resume functionality. Every audit is documented and ava
For each game, we publish why it's here. You'll find specific accessibility choices: which controls are remappable, how subtitles perform at different speeds, whether sessions can be paused, and what adjustments are available. No guessing. No generic claims.
Our vetting process doesn't end at launch. We listen to players, integrate feedback, and update our documentation continuously. If you find an accessibility issue, or discover something we missed, let us know.
Found something that doesn't work as documented? Tell us. We'll investigate, test, and update our records. Your experience shapes future audits.
Know a game that meets our standards? Nominate it. We'll play-test it, audit it, and if it passes, add it to the collection with full documentation.
Tell us how you play. What works for you? What would make a game better? We use real player feedback to refine our vetting criteria and improve our recommendations.
Our vetting process is labour-intensive and deliberate. Here's what that means in practice.
Each one has passed play-testing with disabled players, WCAG audit, and detailed documentation. We prioritise depth over breadth. Quality over quantity.
Play-testing, standards audit, documentation, and continuous improvement. Every game passes all four. No shortcuts. No exceptions.
Every game in our collection can be played using keyboard input alone. No mouse required. No exceptions.