IndexLudus Vetted
Curated Browser Games

Every game here meets our four-pillar vetting standard.

Introduce the Ludus Vetted mission and showcase our curated, accessibility-first game collection with transparent vetting criteria.

Explore our collection
Free online games
Featured Selection

Six games. Six reasons they're here.

Each title has been tested by disabled players, audited for accessibility compliance, and documented for transparency. Browse by category or discover what makes each one distinct.

SparkSnap
Hypercasual · Game

SparkSnap

Fast-paced clicker adventure combining action and casual play. Remappable controls tested at multiple input speeds; subtitle sync verified at 1.25x playback.

Highway Traffic Racer
Racing / Traffic · Game

Highway Traffic Racer

Racing game with traffic navigation. Customisable difficulty curves and pause-anywhere mechanics ensure control remains with the player throughout sessions.

Feed My Monster
Hypercasual / Puzzle · Game

Feed My Monster

Hypercasual puzzle experience balancing strategy and relaxation. Turn-based pacing allows unlimited session length; no time pressure or forced progression.

Cut Art Master
Hypercasual / Skill · Game

Cut Art Master

Skill-based hypercasual game rewarding precision and timing. Adjustable gesture sensitivity and visual contrast modes tested with low-vision players.

Bridges 3D
Puzzle / Construction · Game

Bridges 3D

Puzzle and construction game in three dimensions. Keyboard-first navigation and spatial audio cues support multiple play styles; no timed challenges.

Bicycle Stunt Racing Game 3D
Adventure · Game

Bicycle Stunt Racing Game 3D

Adventure-driven action racing on two wheels. Fully remappable controls and adjustable camera speed accommodate varied motor control needs.

Why These Games

Specific reasons. Transparent choices.

Below, you'll find what we tested and what we found. Each annotation shows a real accessibility decision that shaped our selection.

SparkSnap: Remappable controls exceed industry standard

Tested with players using single-switch access and eye-tracking. Control mapping persists across sessions. Subtitle synchronisation verified at 1.25x playback speed without drift.

Highway Traffic Racer: Pause-anywhere design

No forced checkpoints or time limits. Players can pause mid-race and resume without penalty. Difficulty adjusts independently of progression, allowing customisation without unlocking gates.

Feed My Monster: Turn-based pacing

Zero time pressure. Each action waits for player input. Tested with players who need extended thinking time; no speed-based scoring or leaderboards create artificial urgency.

Our Approach

Accessibility is not a feature. It's a standard.

Ludus Vetted exists because most game portals treat accessibility as an afterthought. We start there. Every game in our collection has been tested by disabled players, audited against established standards, and documented transparently. We don't make promises we can't keep. We show our work.

We don't read accessibility statements and call it done. Our disabled testers play every game. They report what works, what doesn't, and what could improve. Their feedback shapes our selection.

Standards-based, not arbitrary

WCAG 2.1 Level AA is our floor. We audit keyboard navigation, colour contrast, text sizing, focus management, and pause functionality. When games exceed standards, we note it. When they fall short, we say so.

Transparent, not opaque

You'll see exactly why each game is here. Specific accessibility choices. Real test results. No marketing language. No testimonials. Just evidence that we've done the work.

Our Vetting Process

How games earn their place here.

Every game passes four independent audits: play-testing with disabled players, WCAG compliance review, detailed documentation of accessibility features, and continuous improvement cycles. We don't use metrics or algorithms. We use rigorous human judgment.

01

Play-tested by disabled players

Our testers include players with motor, visual, auditory and cognitive differences. Each game is played across multiple sessions and feedback is documented in detail. We test real-world scenarios: one-handed play, high-contrast modes, keyboard-only navigation

02

Audited against WCAG standards

We apply Web Content Accessibility Guidelines 2.1 Level AA as our baseline, then exceed it where games allow. Audits cover keyboard accessibility, colour contrast, text sizing, focus indicators, and pause/resume functionality. Every audit is documented and ava

03

Documented in detail

For each game, we publish why it's here. You'll find specific accessibility choices: which controls are remappable, how subtitles perform at different speeds, whether sessions can be paused, and what adjustments are available. No guessing. No generic claims.

Your Feedback Matters

Help us improve what we've built.

Our vetting process doesn't end at launch. We listen to players, integrate feedback, and update our documentation continuously. If you find an accessibility issue, or discover something we missed, let us know.

Report an issue

Found something that doesn't work as documented? Tell us. We'll investigate, test, and update our records. Your experience shapes future audits.

Suggest a game

Know a game that meets our standards? Nominate it. We'll play-test it, audit it, and if it passes, add it to the collection with full documentation.

Share your session

Tell us how you play. What works for you? What would make a game better? We use real player feedback to refine our vetting criteria and improve our recommendations.

By The Numbers

Rigour in action.

Our vetting process is labour-intensive and deliberate. Here's what that means in practice.

6 games in our current collection

Each one has passed play-testing with disabled players, WCAG audit, and detailed documentation. We prioritise depth over breadth. Quality over quantity.

4 pillars of vetting

Play-testing, standards audit, documentation, and continuous improvement. Every game passes all four. No shortcuts. No exceptions.

100% keyboard navigable

Every game in our collection can be played using keyboard input alone. No mouse required. No exceptions.